Designed all in-game UI screens and led their implementation with developer support.
Experimented with a diegetic UI approach for the first-person movement gameplay.
Provided technical direction to UI artist on asset feasibility and implementation.
Adapted to frequent scope changes while maintaining dependencies for other developers.
Studied the BF6 Beta menu and reimagined the game's navigation flow.
Conducted competitive analysis of previous Battlefield titles and competitor games.
Created sketches, wireframes, and documentation in Figma and Miro
Created concept designs for unrevealed screens.
Iterated designs based on peer feedback and user testing.